Most of the missions have nothing to do at all with finding the Jackal. This pursuit and the discovery of an increasing ambiguity to the Jackal's motives form the basis of the plot.Īnd yet this plot vanishes, for large chunks at a time. The game takes place in an unnamed African country (heavily hinted at being the Congo) and sees the player charged with the assassination of a foreign arms dealer, named The Jackal, who has been arming both sides of an ongoing conflict. What is remarkable about Far Cry 2 is how well it leaps across that chasm, turning the player from a typical killer into a monstrous murderer.Ī few basics first: Far Cry 2 is a fairly standard first-person shooter, set in an open world sandbox. Murder involves snuffing out someone's very life. Killing is mechanical putting a bullet into someone's head. The second is more heinous, more personal. The former is impersonal, even flippant, with little emotion attached at all. While very similar, there is a massive chasm between the two words. How often have you murdered someone in a video game? Not killed murdered. It infects everything it touches." – The Jackal. WTF In a late scene set in the prison, your ability to shoot is inexplicably taken away from you. LOW The ending sadly seems to dodge that brutal message more than it should have. HIGH That revelatory moment when the game's brutal message finally sinks in.
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